Flash Trigger Sony
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![]() Studio Photo Strobe 600 w s 3 Light Kit New Steve Kaeser Photographic Lighting US $299.95
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![]() 930W Strobe Studio Flash Light Kit Lighting Carry Case US $430.00
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![]() PBL PHOTO STUDIO STROBE LIGHTING KIT 900 W S Steve Kaeser Photographic Lighting US $569.95
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![]() 1200W STROBE STUDIO FLASH LIGHTING KIT 300W X 4 LIGHT PHOTOGRAPHY SET US $520.00
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![]() 600W Studio Flash Strobes Lights Kit Softboxs Backdrops US $309.00
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![]() 3 STUDIO FLASH STROBE BACKDROP 600 W S SOFTBOX BACKDROP STANDS KIT US $389.00
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![]() 3 STUDIO FLASH STROBE WIRELESS SOFTBOX LIGHT KIT 600W S US $289.00
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![]() 3 STUDIO FLASH STROBE BACKDROP 900 W S SOFTBOX BACKDROP US $499.00
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![]() 3 STUDIO STROBE FLASH LIGHT SOFTBOX WIRELESS 600W S US $319.00
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![]() Wireless Flash Trigger PT 04CN for Canon Nikon Sigma Pentax Speedlight flashgun US $17.99
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![]() Light Stand Flash Bracket Mount Umbrella Flash Speedlite Accessories Kit 1 US $39.42
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![]() Yongnuo RF 603 24GHz Radio Wireless Remote Flash Trigger RF603 C3 for CANON US $31.99
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![]() Yongnuo RF 603 24GHz Radio Wireless Remote Flash Trigger RF603 N1 for Nikon US $31.99
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![]() 3 Studio Flash Strobe 2 Softbox 3 Backdrop Wireless US $299.00
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![]() 900W STROBE STUDIO FLASH LIGHT KIT LIGHTING SET 3x 300W FAN COOLED NEW US $410.00
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![]() 2 X 300W Studio Flash Strobe Light Photo 600W Shooton US $180.00
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![]() 1600W Strobe Studio Flash Light Kit Lighting Photography US $640.00
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![]() Wireless Remote Radio Trigger for Sony a CameraFlash US $44.99
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![]() 950W STROBE STUDIO FLASH LIGHT KIT LIGHTING SET 3x 350W US $420.00
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![]() 600W 3 STUDIO FLASH STROBE LIGHTS Softbox Backdrop US $299.00
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![]() 3 STUDIO FLASH STROBE LIGHTS Softbox Backdrop Wireless US $379.00
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![]() 1200W STUDIO FLASH LIGHTING KIT 4 x 300W STROBE STROBE CARRY CASE TRIGGER B1 US $520.00
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![]() 1400W Strobe Studio Flash Light Kit Lighting Photography Set US $555.00
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![]() 990W STROBE STUDIO FLASH LIGHT KIT LIGHTING PHOTOGRAPHY SSF 330W US $380.00
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![]() 900W Studio Monolight Strobes Flash Light Kit with Carry Bag B2 US $388.00
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![]() Flash Shoe Umbrella Holder Swivel Light Stand Bracket B US $5.25
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![]() Yongnuo 2 Sets RF 603 24GHz Radio Wireless Remote Flash Trigger N3 for Nikon US $59.99
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![]() Yongnuo RF 603 24GHz Radio Wireless Remote Flash Trigger C1 for CANON US $31.80
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![]() YONGNUO RF 603 C3 for CANON 24GHz Wireless Remote Flash Trigger Shutter Release US $29.00
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![]() YONGNUO RF 603 N3 for NIKON 24GHz Wireless Remote Flash Trigger Shutter Release US $29.00
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![]() DSLRKIT PT 16 16 Channels Wireless Radio Flash Trigger for CANON NIKON PENTAX US $13.45
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![]() DSLRKIT PT 16 16 Channels Wireless Radio Flash Trigger SET with 4 Receivers US $34.90
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![]() Wireless Flash Trigger 3 Receiver CTR 301 P w PC Cable US $55.00
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![]() DSLRKIT PT 16 16 Channels Wireless Radio Flash Trigger SET with 3 Receivers US $28.70
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![]() 5 In 1 Collapsible 43 Multi Light Reflector Kit Photo Studio Photography Video US $18.99
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![]() 2 Sets Yongnuo RF 603 Radio Flash Trigger for Canon C1 US $59.97
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![]() Receiver for iShoot PT 04 A B C CN Wireless Radio Flash TriggerSony Speedlite US $13.50
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![]() YONGNUO RF 603 C1 for CANON 24GHz Wireless Remote Flash Trigger Shutter Release US $29.00
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![]() DSLRKIT RC 08A 8 Channels Wireless Radio Flash Trigger for CANON NIKON PENTAX US $14.50
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![]() YONGNUO RF 603 N1 for NIKON 24GHz Wireless Remote Flash Trigger Shutter Release US $29.00
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Cowboystudio NPT-04, 4 Channel Wireless Hot Shoe Flash Trigger Receiver for Sony Alpha Digital lSLR Camera and Sony Flash List Price: $25.00 Sale Price: $24.95 |
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Includes: 1 x Transmitter (with 23A 12V battery installed) 1 x Receiver (Powered by 2 x AAA, Battery is not included) 1 x Sync Wire Cable (no need to use it for most flashes) 4 channels with hot shoe connector for external flashes Transmitter Power: 23A 12V battery Receiver Power: 2 AAA Battery (Not included) Maximum Working Distance: 30m (open area, without interference) Operates on Frequency: 433MHz Highest responding time up to 1/320s Triggering life: up to 20,000 times |
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RainbowImaging Soldier TF-373 Wireless Grouping Flash Trigger Control for Sony Cameras & flashes (1 Transmitter + 2 Receivers) List Price: $159.99 Sale Price: $74.10 Used From: $65.00 |
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Compatible to Camera: Sony: a900. A850, a800, a33, a55, a700, a580, a560, a550, a500, a450, a350, a330, a300, a230, a200, a100" Konica Minolta Dynax : 7D, 5D, DiMAGE9, 7HL 7U 7, 5, 4X 3. Compatible to flashes: Sony HVL-F58AM, HVL-F56AM, HVL-42AM... |
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Aputure Trigmaster Plus Kit, 2.4GHz Radio Remote Flash Trigger and Shutter Cable Release for Sony Alpha Digital SLRs DSLR-A350, A300, A200, A700, A900, A100, A380, A500, A550, A850, A450,A290, A390, A580, SLT-A33, A55, Minolta Maxxum 5D, 7D, 7, 9xi, 7xi, 5xi and Sony HVLF20AM, HVL-F42AM, HVL-F58AM List Price: $179.90 Sale Price: $58.95 |
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Retail Package include: 2x All-in-1 TX/RX, connection trigger cable for the camera, a studio flash sync cord, a PC sync cord, 4x AAA batteries. The All-in-1 Trigmaster plus is a ultimate solution for professional and occasional photographers... |
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PIXEL King Wireless Radio TTL Flash Trigger for Sony DSLRs & Flashes, 1 x Transmitter + 2 x Receiver Kit List Price: $399.99 Sale Price: $228.10 |
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Compatible to Sony A900 A850 A77 A65 A55 A580 A560 A550 A500 A480 A450 A380 A350 A230 A200 A100; Sony HVL-F58AM HVL-F56AM HVL-F43AM HVL-F42AM HVL-F36AM Flash, Aftermarket flash Metz, Sigma, Sunpak, Nissin, Studio and outdoor flash |
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Sony HVLF20AM TTL Digital Flash for Sony Alpha Digital SLR Cameras List Price: $148.00 Sale Price: $144.01 Used From: $128.64 |
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Expand your creativity with the revolutionary HVL-F20AM compact external flash, which extends illumination range beyond the camera's built-in flash. Bounce flash enables shadow-less indirect lighting while TTL (through the lens) flash exposure is automatically controlled by your ? DSLR for easy and intuitive operation-all in an ultra-compact design which folds flat when not in use... |
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CowboyStudio NPT-04, 4 Channel Wireless Hot Shoe Flash Trigger Receiver List Price: $22.45 Sale Price: $22.45 Used From: $21.31 |
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CowboyStudio Digital Radio Strobe Trigger for Canon EOS, Nikon, Olympus & Pentax Flashes includes One (1) FM Radio Transmitter, One (1) FM Radio Receiver, One (1) On/Off Switch and LED Trigger Indicator Light, One (1) Sync Cable, One (1) User Manual |
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Aputure 2.4Ghz Trigmaster Radio Remote Flash Trigger and Shutter Cable Release for Sony Alpha Digital SLRs DSLR-A350, A300, A200, A700, A900, A100, A380, A500, A550, A850, A450,A290, A390, A580, SLT-A33, A55, A65, A77, Minolta Maxxum 5D, 7D, 7, 9xi, 7xi, 5xi and Sony HVLF List Price: $79.95 Sale Price: $32.95 |
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Retail Package include: 1 transmitter, 1 receiver, 1 connection trigger cable for the camera, a studio flash sync cord, a PC sync cord, 2 AAA batteries, 1x 23A battery, and hotshoe table stand |
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Seagull SC-5 Hot Shoe Adapter to Standard Flash Shoe with PC Connection - for Konica Minolta Maxxum & Sony Alpha Digital SLR Cameras List Price: $24.95 Sale Price: $6.95 |
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The Seagull SC-5 Flash Adapter is specially designed to connect all standard shoe flashes to the proprietary Sony Alpha and Minolta Maxxum hot shoes. This will allow you to attach any flash or accessory having a standard shoe... |
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Yongnuo RF-602 2.4GHz Wireless Flash Trigger/Receiver and Shutter Remote for Canon 1D/5D/7D/10D/20D/30D/40D/50D DSLR List Price: $59.99 Sale Price: $29.49 Used From: $26.99 |
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Yong Nuo new 2.4GHz wireless remote controls are the advanced design of CTR-301 and YN-128. In other words, you can easily achieve flash trigger as well as wireless shutter function by using a pair of RF-602 transmitter/receiver Wireless flash trigger: As a flash trigger, RF-602 trigger both flash speedlite and studio flashes... |
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Strato II Wireless 5 in 1 Trigger Set for Sony Sale Price: $99.95 |
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The Phottix Strato II Multi 5-in-1 Wireless Trigger System gives photographers incredible control over their flashes and studio lights. Four channels and four groups provide unparalleled control in the studio or on location... |

Playstation Move: Everything You Ever Wanted To Know
Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts -- and even a name! -- for its new PlayStation motion controller. The PlayStation Move is being described as a "platform" and a "virtual console launch" by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move.
Click Here To Grab yourself one free Platstation Move in This Special Giveaway
If you've seen a Wii before, you're already familiar with the most basic concept here. PlayStation Move is a motion controller system, with sensors to detect the player's movements and translate them into gameplay. There's a wrist strap, so you're expected to make some exaggerated movements. Where Move departs from the Wii is that while the Wii has detection of movement (with its built-in accelerometers), pointing (with the sensor bar), or even exact orientation (with that addition of MotionPlus), Move can track its controller precisely within real 3D space, instead of just relative movement based on a previous position. For gameplay this means less of those cute little flicks Wii pros have come so fond of -- most gameplay motions require a full and complete movement on Move -- but it also means interesting things for augmented reality. Of course, for augmented reality you need a camera, and lucky for Sony it has the PlayStation Eye already on the market. In fact, the Move system is partly based on what the Eye can detect of those cute colored balls at the end of each Move controller, which lets the PlayStation know how far away from the camera the controller is, and map, say, a tennis racket exactly to a user's hand.
This sounds all well and good, but it would be worthless if Sony hadn't worked out the potential lag in such a CPU-heavy tracking process. Luckily, they say they've got the problem cracked, sending control data with a mere 1 fps delay -- equal to that of the DualShock 3.
The Move controller is a very odd-looking affair. It's almost like if you took a wireless microphone, and then extended the mesh ball past the top of the mic until it was its own separate entity. Then you lit the mesh on fire and started waving the mic around wildly. Alright, analogy gone too far.
The black, matte plastic of the controller will be very familiar to anyone who's held a DualShock 3 before, and the sense of weight and balance -- not too heavy to be cumbersome, not too light as to feel cheap -- is right on target as well. The controller is significantly lighter than a Wiimote, which seems like it'll really help fight fatigue, and we're guessing that's mostly to do with the fact that instead of AA batteries the Move controller rocks a rechargeable battery. Of course, with a few of these laying around (the PS3 can support four at once), in addition to your existing DualShocks and maybe a sub-controller or two, we can imagine a burgeoning market for USB charging trees. Of course it's wireless, based on Bluetooth, and the sub-controller is tether-free as well.
The controller is basically cylindrical, with a slight ergonomic taper in the middle, though thanks to the flattened face buttons area and the trigger notch, it's easy to keep the controller in its correct orientation. At the end of the controller is the light-up ball, which is actually hollow, incredibly squishy, and built out of some very odd rubbery material. The upshot of the controller's layout is that your hand should be covering all the hard plastic stuff when you're playing, with just the squishy ball exposed, so potential injuries have already been slightly mitigated without having to resort to the shame of a Wiimote condom.
That ball serves quite a few purposes. Firstly, it's tracked by the PlayStation Eye for its X, Y, and Z positioning in 3D space, based on its size and location in the camera field. One thing that helps it be tracked is the fact that it lights up from within, but those lights serve an additional purpose of conveying game info. None of the games we played last night used this feature (picking instead an arbitrary color), but most of them were planning on it. The ball can flash any RGB color, and has a really delightful glow to it. It's easily the most distinctive bit of the whole setup visually, and expect your less-informed friends to be asking you about "that controller with the funny glowing ball at the end of it" as we near the launch.
Location in 3D space is of doubtless importance, but equally important in motion gaming are the angle, orientation, and acceleration of the controller, and PlayStation Move luckily has those in spades. The Move controller has a three-axis gyroscope, three-axis accelerometer and a "terrestrial magnetic field sensor." We're not sure what that last thing is, perhaps a compass, but it sounds pretty badass. The upshot of all this is that even if you take the light-up ball off camera, or it's obscured somehow, the controller still does a good job of figuring out its orientation and movement. A couple of games even have preprogrammed gestures for spin attacks where you literally spin yourself around, or taunts where you place the controller behind your back. In addition to the feedback of the light-up ball there's also built-in rumble. Poor SIXAXIS never stood a chance.
On the face of the controller are small versions of the standard square / circle / triangle / x face buttons, which are slightly more resistive and clicky than a regular PlayStation controller -- they're clearly designed more for occasionally activating a function than constant mashing. Your thumb primarily rests on a large button in the center with the Move logo inscribed on it. We heard this called the "plunger" by one developer, though that doesn't seem to be an official title. In games it's merely denoted by a grey icon in the pill shape of the button. The button has a nice feel to it, and its unique shape means it's easy to hold down without fatigue -- something we've had trouble with at times with the Wii's A button. Below the thumb button and recessed enough to be in no danger of an accidental press is the PlayStation button for bringing up the XMB and syncing the controller with the console. Around back is an analog trigger that is nicely notched and very comfy, and on the front sides are flattened Start and Select buttons.
The "sub-controller" (that's the official, un-catchy name for it at the moment) is a much more limited affair, thought it's easily more complicated than its Nunchuck competition on the Wii side when it comes to buttons. Up top there's a nice, DualShock-style analog stick, below that is a d-pad flanked by replicas of the main controller's X and O buttons (we're guessing this will give people some flexibility in control schemes, otherwise it could cause some major headaches if each X or O does something different), and there's also another PlayStation button. Around back is a second analog trigger more akin to the DualShock's than the notched one on the main controller, and above that is an analog shoulder button. There are no motion sensors inside the sub-controller, and from what we can tell there's no rumble either, though we couldn't get a straight "no" on that.
PlayStation Move first hands-on
Uses
Between the PlayStation Eye, up to four Move controllers, some unnamed quantity of sub-controllers, and your hooligan friends, the combinations and uses are pretty endless. Here are some configurations that are possible off the top of our heads: we're sure there are others, but this should get your imagination going:
* Single Move controller: This is the most basic setup, and how the controller will be sold as a kit: PlayStation Eye, Move controller, and game.
* Dual Move controllers: We saw a ton of examples of this in videos and in actual games we tested, so prepare to spring for a second Move controller right away. Luckily, many of the dual-controller games seemed to have a mode where you can control them with a single controller, but that sounds pretty sub-optimal.
* Move controller + PlayStation Eye: Obviously everything uses the Eye for detecting motion, but we also saw some games like Move! Party (a working title) and EyePet that rely heavily on the Eye. Uses include capturing your face and mapping it to a character, giving you a 3D prop but otherwise displaying the full video feed, and voice commands (there's built-in mic on the Eye).
* Move controller + sub-controller: We've only seen this demoed with SOCOM 4 so far, and we get the feeling that Sony is going to reserve this more complicated, optional controller for its core gamers. Since there's no way to track the motion of the sub-controller, movement possibilities are also reduced compared to a dual Move controller setup.
* Move vs. Move, or Dual Move vs. Dual Move: This is where it should get really fun / dangerous. Two people swinging two Move controllers around wildly. We're guessing four player games will be possible as well with one person holding one Move each, but we didn't see any demoed.
Setup
Sony says that most games need configuration before each play. Luckily, it's a pretty painless process, but it also depends on your setup and the game. For instance, some Move games require a "wingspan check" where you hold one controller out to the side with your arm fully extended, and then hold it near your belt. Some dual Move games have this sort of "magnetic" pairing setup, where you place both controllers side by side and point them at the screen, and they rumble as if attracted to one another. For a shooter like SOCOM there's a screen that lights up one center edge of the screen at a time and asks you to point there. For all games you're supposed to stand about two or three yards away from the screen and center yourself on the PlayStation Eye. We don't know if the PlayStation Eye can be placed either above or below the screen, but in all the setups we saw it was placed right above the TV.
Games
In a way, Sony is only ready to show tech demos at this point, to let people know that Move works and how it works, so it's understandable that the games were pretty scarce and rough around the edges. We're promised much more to come, and some more blockbuster-style stuff for 2011. Below is a quick rundown of the games we've seen:
Move Party (working title): A minigame collection that uses a lot of augmented reality and bizarre situations to delight, entertain, and eventually bore you. Check out Joystiq's impressions.
Sports Champions (working title): It's like Wii Sports, but in HD! We didn't see all the games, but we know that at least table tennis (single Move, multiplayer is possible) a gladiator game (dual or single Move) and archery (dual Move, probably single Move, it's unclear). Check out Joystiq's impressions.
SOCOM 4: It's a FPS, much akin to a traditional Wii FPS control setup, though with a bit more sensitivity for pointing off screen for camera movement. Uses Move controller + sub-controller. Check out Joystiq's impressions.
TV SuperStars: A terrifying minigame collection involving tons of facemapping that we're avoiding at all costs. Steer clear of Joystiq's gallery.
Slider: Some really bizarre, truly Japanese game where an office worker and a rolling deskchair slide improbably through a cityscape. We haven't seen it in action yet, but we're dying to. Joystiq has a gallery.
The Shoot: An on-rails shooter using a single Move controller, with a few motion gimmicks like a spin attack. Was not only unimpressive, but also relatively laggy. We'll be avoiding. Check out Joystiq's impressions.
Motion Fighter (working title): A very visceral, "gritty" underground boxing game that uses Dual Move controllers. We didn't get to play this, but the demo we saw on stage was pretty impressive, including putting an opponent in a headlock and punching their face with the mere power of mime. Joystiq has a gallery.
EyePet: A PlayStation Eye game that's already available in Europe, but will launch in the US with Move, replacing its card-tracking interface with a Move controller. Joystiq has more info.
Brunswick Pro Bowling: We didn't see this in action, but we can guess how it goes down.
Most of these from what we can tell are slated to launch when PlayStation Move launches this fall. You can follow the rest of Joystiq's coverage here, and check out our hands-on impressions with the games / controllers here.
Retail plans
So, now that you know what it is, when can you buy it? It's slated for a "holidays" launch, which could mean any number of things, but we're guessing Sony's going to want this out not long after November. Unfortunately, Sony has a pretty bad track record with launching stuff on time; PlayStation Move was originally slated for Spring, for instance. Obviously they "have" to get it out for the holidays with Microsoft's Natal launching in a similar time frame, but there's always the danger of a last minute hiccup, and we're not going to put too much stock in projected dates until it's really out.
Pricing details are a little more firm, with a sub-$100 kit slated to bring people the core experience of a PlayStation Eye, Move controller and game (we're guessing Move Party or Sports Champions, though there's no confirmation of either). There will also be a PS3 bundle with all those elements, some high-profile games will be bundled with Move, and you can of course buy each element separately -- perfect for someone who already owns a PlayStation Eye. There isn't any word on prices for separate components, but that's going to be a huge factor in this platform's success -- which we're sure Sony knows as well as anybody. The beauty of Natal is that you buy it and you're set, no extra peripherals needed, no matter how many players you add.
Last thoughts
In all, what we saw here at GDC is a very early incarnation of PlayStation Move. While we doubt the controller will change before launch, Sony even has disclaimers on its press images saying that "design and specifications are subject to change without notice," so anything's possible. All the software, meanwhile, was labeled "pre-alpha," and we really think they mean it. Nothing was feature complete, most games had lag and frame rate hiccups, and we kept hearing "we might be adding that" when asking about specific features. It was a true tech demo, and we are sincerely impressed by the technology, despite the issues. However, at the end of the day Sony's going to have to show up for its little battle with Natal with some serious gaming firepower, and tight, refined experiences. There's a clear learning curve for developers when it comes to motion controlled gaming that was somewhat forgivable with the Wii at launch, but a few years in we're frankly expecting perfection, no matter how "unfair" that might be. There aren't enough pieces for our hearts to break into if this turns into another SIXAXIS debacle.
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Hurry and grab yourself a free Playstation Move Before The Launch in Fall of this year


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